Teaching Real-World Programming
In this post, I describe a ubiquitous style of programming that, to my knowledge, has never been formally taught in the classroom.
In most programming classes, students write programs in a single language (e.g., Java, Python) and its standard library; they might use a well-documented third-party library for, say, graphics. Students fill in skeleton code templates provided by instructors or, at most, write a few chunks of code "from scratch." Specifications and interfaces are clearly defined, and assignments are graded using automated test suites to verify conformance to specs.
What I just described is necessary for introducing beginners to basic programming and software engineering concepts. But it bears little resemblance to the sorts of programming that these students must later do in the real world.
This article was also republished in the August 2013 issue of the CACM magazine.
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Last modified: 2013-01-07